A first-person detective horror set on a fog-bound Irish coastal village. I did level design, game design, story, and environmental storytelling. Roughly forty minutes of gameplay, built in UE5 with a team of four.



Cinematic presented is part of the short movie Joke Dealer. Made entirely in Unreal Engine 5.5 with Lumen lights, volumetric fog and Fab props. The scene uses a Metahuman with the scanned face of the film's main actor — I was responsible for every aspect of the animation, including cameras and lights.
A drunk knight on a sword skateboard fights through hell, forest, dungeon and castle. Skateboarding is the combat — chain kickflips into sword strikes, grind through skeleton hordes, fight a dragon at the summit. Tony Hawk × Hollow Knight.






Full Dublin DART carriage — quad-dominant topology, PBR textures from Substance Painter, rendered in Unreal with Lumen GI. Optimized LODs and clean UVs for real-time use.



New York City subway car — graffiti decals, weathered panels, accurate proportions. Built for atmospheric urban scenes.
Selected asset work — vehicles and modular kits used across cinematics, game projects and asset packs. Built in Blender, textured in Substance, dropped into UE5.
Modular building inspired by old New York architecture — made of 10 separate modules with 2K textures, allowing many variations to be assembled quickly. Modelled in Blender, textured in Substance Painter, rendered in Unreal Engine 5.








