Marcin Zapedowski · Portfolio
MZ 000
Loading · 2026
Available · Q2 2026
Dublin · IRL · 53.34°N

Marcin Zapedowski game developer.

Game developer working in Unreal Engine 5. Level design, cinematic sequencing, environment art — from atmospheric horror to combat-driven action.

DisciplineLevel Design
Cinematics
ToolsUE5 · Blender
Substance
Scroll
— Practice

I build playable worlds and cinematic sequences in Unreal Engine 5. Detective horror, 2D action, environment kits — work led by atmosphere, pacing and light.

Unreal Engine 5 Level Design Cinematics Environment Art Lumen Lighting Sequencer

Selected work

— 07 projects · 2024–26
01
The Dingle Mystery
First-person detective horror set on a fog-bound Irish coastal village.
Game · UE5 · 2025
02
Rad Knight
2.5D metroidvania where skateboarding is the combat.
Game · 2.5D · 2026
03
Cinematics in UE5
Sequencer-driven shots from the short film Joke Dealer.
Reel · Sequencer · 2025
04
Level Design
Whiteboxing, sightlines, pacing — process pieces from across projects.
Practice · UE5 · Ongoing
05
3D Models & Environments
Trains — Dublin DART and NYC Subway, modeled in Blender for UE5.
Asset Work · Blender · UE5
06
NY Building
New-York-inspired hard-surface building — Blender → Substance → UE5.
Environment · UE5 · 2026
07
Murals
Side practice — large-scale exterior wall paintings.
Side practice · /murals
Project 01 — Game
Best Game · Animation Dingle 2025

The Dingle Mystery UE5 / 2025 / 4-person team

Watch high-quality on YouTube

A first-person detective horror set on a fog-bound Irish coastal village. I did level design, game design, story, and environmental storytelling. Roughly forty minutes of gameplay, built in UE5 with a team of four.

RoleLevel / Game Design
EngineUnreal Engine 5
Year2025
AwardsBest Game · Best Trailer
Open case study
Dingle Mystery — village exterior
Dingle Mystery — interior reveal
Dingle Mystery — coastal lighthouse
Project 02 — Cinematics

Cinematic for
Joke Dealer Short film / UE 5.5 / 2025

Cinematic presented is part of the short movie Joke Dealer. Made entirely in Unreal Engine 5.5 with Lumen lights, volumetric fog and Fab props. The scene uses a Metahuman with the scanned face of the film's main actor — I was responsible for every aspect of the animation, including cameras and lights.

EngineUE 5.5
ToolsSequencer
LightingLumen / Volumetric
Year2025
Open the reel
Project 03 — Game
Rad Knight logo

Rad Knight UE 5.6 / Solo / 2026 release

Watch high-quality on YouTube

A drunk knight on a sword skateboard fights through hell, forest, dungeon and castle. Skateboarding is the combat — chain kickflips into sword strikes, grind through skeleton hordes, fight a dragon at the summit. Tony Hawk × Hollow Knight.

EngineUE 5.6
Genre2.5D Metroidvania
Status~70% · Steam soon
LightingLumen 2D
Open Rad Knight
Rad Knight — gameplay shot
Rad Knight — combat
Rad Knight — environment
Project 04 — Asset Work

3D models
& environments Blender / Substance / UE5

Train — Dublin DART

Modeled in Blender · UE5 · 15 plates
Dublin DART train front render
Dublin DART in scene
Dublin DART wireframe

Full Dublin DART carriage — quad-dominant topology, PBR textures from Substance Painter, rendered in Unreal with Lumen GI. Optimized LODs and clean UVs for real-time use.

Train — NYC Subway

Modeled in Blender · UE5 · 7 plates
NYC Subway car exterior
NYC Subway in environment
NYC Subway interior

New York City subway car — graffiti decals, weathered panels, accurate proportions. Built for atmospheric urban scenes.

Selected asset work — vehicles and modular kits used across cinematics, game projects and asset packs. Built in Blender, textured in Substance, dropped into UE5.

Project 05 — Environment

NY Building Blender · Substance · UE5

NY Building — full render

Modular building inspired by old New York architecture — made of 10 separate modules with 2K textures, allowing many variations to be assembled quickly. Modelled in Blender, textured in Substance Painter, rendered in Unreal Engine 5.

ModelingBlender
TexturesSubstance Painter (2K)
RenderingUnreal Engine 5
Modules10 modular pieces
View on ArtStation
NY Building — render 02
NY Building — render 03
NY Building — render 04
NY Building — render 05
NY Building — render 06
NY Building — render 07
Geometry 01NY Building — geometry breakdown 1
Geometry 02NY Building — geometry breakdown 2
Geometry 03NY Building — geometry breakdown 3
— Profile

Worked as an artist and muralist, now developer creating indie games. I treat levels like compositions — focal points, sightlines, light leading the eye through space.

Engine

  • Unreal Engine 5

Modeling

  • Blender

Texturing

  • Substance Painter

Cinematics

  • Unreal Engine 5
— Get in touch

Open to level design
and cinematic work.

marcin@zapedowski.com

Side

Murals →

Location

Dublin
Ireland

Status

Available
Q2 2026 →